AI Insights · Timothy · July 2024
Top 5 Dynamic Games on Android in New Zealand - Q2 2024
Discover the performance of the top 5 dynamic games on Android in New Zealand during the second quarter of 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 dynamic games on the Android platform in New Zealand showcased interesting trends in weekly downloads, revenue, and active users. Here's an overview of their performance:
Roblox, published by Roblox Corporation, saw a varied trend in weekly revenue, peaking at approximately $33K in the first week of April and dipping to around $22K in mid-June. Weekly downloads for the game experienced a significant uptick towards the end of the quarter, reaching about 5.8K in the week of June 17. Active users also showed a positive trend, increasing from around 241K at the start of April to nearly 268K by the end of June.
Relax Mini Games from SUPERIOR STUDIO, although showing no revenue, had a steady performance in downloads, with a noticeable peak of approximately 2.3K in the week of May 13. The game's active users followed a similar pattern, peaking at around 2.1K in mid-May before stabilizing at around 1.4K by the end of June.
Hypermarket 3D Simulator, developed by Sunday.gg, had modest revenue, peaking at around $13 in the weeks of May 13 and May 27. Downloads for this game saw a steady rise, hitting approximately 1.3K in mid-June. Active users also increased steadily, starting from around 3.5K in early April and reaching over 6K by the end of June.
Beauty Care! by Ruby Games AS showed a mix of trends. Revenue peaked at around $22 in the first week of June. Downloads spiked significantly to about 7.3K in early June before dropping off. Active users saw a major increase, peaking at over 14K in the first week of June, and then gradually declining to about 8K by the end of the quarter.
Evony: The King's Return, from TG Inc., maintained a steady revenue, peaking at around $6.5K in mid-June. Downloads were relatively stable, with a slight increase to around 1K towards the end of June. The game's active users also showed stability, fluctuating around 3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.